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- ITEM 1.0
-
- # dynamite (in inventory)
-
- NAME idynam
- FUNC Weapon_TNTHandler
- ANIM idynam.nwx
- DATA 26
- INT SLOT 7
- STR GROUND_ITEM gdynam
- INT MAX_COUNT 50
- INT REST_CHOR 0 # chor of rest (default) action
- INT FIRE_CHOR_1 5 # chor of primary action
- INT FIRE_CHOR_2 6 # chor of secondary action
- STR FIRE_SOUND_1 null # fire sound #1
- STR FIRE_SOUND_2 throw # fire sound #2
- INT SHOT_CAPACITY 1 # number of shots in chamber
- INT SHOT_MULTIPLES 1 # number of "shots" per ammo item
- STR AMMO idynam # ammo
- STR PROJECTILE pdynam # name of the projectile
- FLOAT RANGE_1 50.0 # range of weapon
- FLOAT RANGE_2 0.0 # range of weapon
- FLOAT EFFRANGE_1 50.0 # effective range of weapon
- FLOAT EFFRANGE_2 0.0 # effective range of weapon
- FLOAT SPREAD_1 0.0 # fire spread (if multiple shots)
- FLOAT SPREAD_2 0.0 # fire spread (if multiple shots)
- FLOAT VARIANCE_1 10.0 # fire variance
- FLOAT VARIANCE_2 0.0 # fire variance
- FLOAT RATE_1 60.0 # velocity of weapon/projectile
- FLOAT RATE_2 0.0 # velocity of weapon/projectile
- FLOAT MASS_1 2.0 # mass of the weapon/projectile
- FLOAT MASS_2 0.0 # mass of the weapon/projectile
- FLOAT DAMAGE_1 0.0 # average damage done
- FLOAT DAMAGE_2 0.0 # average damage done
-